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Ranger's Hawk
Magic: The Gathering

Ястреб Следопыта

Ranger's Hawk

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{W}
Полет {3}, {T}, поверните другое неповернутое существо под вашим контролем: углубитесь в подземелье. Активируйте только как волшебство. (Войдите в первую комнату или перейдите в следующую комнату.)

Острые глаза, разведывающие дорогу впереди.

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AFRAdventures in the Forgotten Realms#372 em estoque
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Regras (10) ▾
  1. 1.23/07/2021To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  2. 2.23/07/2021Moving into a dungeon room will cause its room ability to trigger.
  3. 3.23/07/2021Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  4. 4.23/07/2021A player may only have one dungeon in the command zone at a time.
  5. 5.23/07/2021The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  6. 6.23/07/2021Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  7. 7.23/07/2021You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  8. 8.23/07/2021Dungeons are removed from the game as a state-based action.
  9. 9.23/07/2021If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  10. 10.23/07/2021Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

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