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Escape Tunnel
Magic: The Gathering

Fluchttunnel

Escape Tunnel

Land

Common
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{T}, opfere dieses Land: Durchsuche deine Bibliothek nach einer Standardland-Karte, bringe sie getappt ins Spiel und mische danach. {T}, opfere dieses Land: Eine Kreatur deiner Wahl mit Stärke 2 oder weniger kann in diesem Zug nicht geblockt werden.

„Ich habe gehört, die Kanalisation in Connecticut ist richtig nett." -Michelangelo

Legalidade por formato

StandardPermitida
PioneerPermitida
ModernPermitida
LegacyPermitida
VintagePermitida
CommanderPermitida
PauperPermitida

1 edição · sob encomenda

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Regras (4) ▾
  1. 1.27/01/2026Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
  2. 2.27/01/2026If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
  3. 3.02/02/2024If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
  4. 4.02/02/2024Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.

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