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Magic: The Gathering
Fackel des Forschers
Delver's Torch
Artefakt — Ausrüstung
Common
Edições
1
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R$ 1,24
Die ausgerüstete Kreatur erhält +1/+1.
Immer wenn die ausgerüstete Kreatur angreift, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
Ausrüsten
(
: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
„Nicht alle von uns haben Dunkelsicht …"
Legalidade por formato
StandardFora
PioneerPermitida
ModernPermitida
LegacyPermitida
VintagePermitida
CommanderPermitida
PauperPermitida
1 edição em estoque
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Regras (10) ▾
- 1.23/07/2021Dungeons are removed from the game as a state-based action.
- 2.23/07/2021To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- 3.23/07/2021Moving into a dungeon room will cause its room ability to trigger.
- 4.23/07/2021Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- 5.23/07/2021A player may only have one dungeon in the command zone at a time.
- 6.23/07/2021The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- 7.23/07/2021Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- 8.23/07/2021You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- 9.23/07/2021If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- 10.23/07/2021Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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