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Cloister Gargoyle
Magic: The Gathering

회랑 가고일

Cloister Gargoyle

마법물체 생물 — 가고일

Uncommon{W}
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{2}{W}
회랑 가고일이 전장에 들어올 때, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) 당신이 던전을 완료한 한, 회랑 가고일은 +3/+0을 받고 비행을 가진다.

0/4

Legalidade por formato

StandardFora
PioneerPermitida
ModernPermitida
LegacyPermitida
VintagePermitida
CommanderPermitida
PauperFora

1 edição em estoque

AFRAdventures in the Forgotten Realms#71 em estoque
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R$ 1,24

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Regras (11) ▾
  1. 1.23/07/2021Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
  2. 2.23/07/2021To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  3. 3.23/07/2021Moving into a dungeon room will cause its room ability to trigger.
  4. 4.23/07/2021Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  5. 5.23/07/2021A player may only have one dungeon in the command zone at a time.
  6. 6.23/07/2021The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  7. 7.23/07/2021Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  8. 8.23/07/2021You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  9. 9.23/07/2021Dungeons are removed from the game as a state-based action.
  10. 10.23/07/2021If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  11. 11.23/07/2021Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

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