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Come costo addizionale per lanciare questa magia, puoi piagare 1. (Puoi mettere un segnalino -1/-1 su una creatura che controlli.)
Esilia le prime due carte del tuo grimorio. Se è stato pagato il costo addizionale di questa magia, esilia invece le prime tre carte. Fino alla fine del tuo prossimo turno, puoi giocare quelle carte.
Le ceneri sono attratte dal calore, a qualsiasi costo.
Legalidade por formato
StandardPermitida
PioneerPermitida
ModernPermitida
LegacyPermitida
VintagePermitida
CommanderPermitida
PauperPermitida
1 edição em estoque
Regras das palavras-chave
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Regras (7) ▾
- 1.17/11/2025All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
- 2.17/11/2025You pay all costs and follow all timing rules for cards played this way. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty.
- 3.17/11/2025If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
- 4.17/11/2025Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
- 5.17/11/2025The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
- 6.17/11/2025If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
- 7.17/11/2025If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
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